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Our drop came in the middle of heavy fog, one of the many weather effects that can randomly pop up. Instead of the long-term flow of something like Destiny, Second Extinction wants your drops to be relatively quick. When you pick a drop location, you're there to complete one major objective and a few side-missions, and then extract with your findings. While that game features a massive open-world map that you engaged with over a long period of time, looking for clues, exploring, and completing missions, Second Extinction is meant to be quicker. Second Extinction almost feels like a response to Generation Zero. You can't insert or extract directly from High threat regions either, forcing you to hoof it into hostile territory and back out again. High threat regions feature harder dinosaurs like the Tyrannosaurus Rex, while also limiting your ability to respawn or rest at camps. Each region of the map has a different threat level when you drop in, seemingly shared across the player base. It's here that the metagame of Second Extinction makes itself known: The War Effort. Once you're fully kitted, it's time to get in those drop pods and land on Earth. Maybe this round you need Rosy's electric fence to shore up your defenses, but you still want to soften up those dinos with your favorite grenade launcher. It's a bit odd not attaching progression to your heroes, but logically, that allows you to be really good with a few weapons, but switch between heroes as the squad need arises. It's worth noting that this is where Second Extinction offers customization, as a resource called Research allows you to unlock bonuses, perks, and skins for each weapon type. I then had to choose my weapon loadout, and given Jurgen's stealthy capabilities, I chose a sniper rifle as his main weapon. Jurgen looks like the kind of can-do spirit that dies about halfway through a Jurassic Park film because he's trying to hunt dinosaurs when he should be running, so I went with him. There are a few heroes to choose from, including Rosy, a blue-collar type who can heal the rest and deploy electric barriers and Jurgen, an old hunter who can hide from dinosaurs and blow them up with his Satchel Charge. | Systemic Reactionīefore you hit planetside to turn dinosaurs into so many meaty giblets, you need to pick your character and set your loadout. Instead of four players fighting for survival against robotic invaders in 1980s Sweden, you form three-person squads to drop down onto a far future Earth taken over by mutated dinosaurs. Like its first title Generation Zero, Second Extinction is based around repeatable multiplayer action. Second Extinction is the second game from Systemic Reaction, an offshoot studio of Avalanche Studios. Regardless, we love dinosaurs, whether it's just watching them, watching people run from them, or in the case of Second Extinction, killing them. Perhaps it's the unreal idea that there was once a race of creatures that roamed the Earth that are no longer here. All this presented us with an opportunity To bring players in and be a part of the process to help shape where we take Second Extinction next.Dinosaurs occupy a weird space in the public consciousness. The War Effort, our dynamic content and difficulty system, is entirely determined by the whole player base, which would (hopefully) be bigger than that of our tiny team here in Malmö. From our progression systems to the kinds of additional content we want to add, longer-form elements of the game are based on our best guesses as to what players will respond to and how.
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It’s the core set of actions that we’re asking players to do time and time again after all, and nailing that so early on was a massive win for the game and gave us a huge confidence boost that we were on to something special.Įqually as important is how to keep the game alive and fresh for an extended period. Crafting the moment to moment gameplay is one of the most important things to get right for a game. It was pretty early on in the development of the game that we managed to confirm something that we all suspected shooting dinosaurs and watching them pop was fun.